Saturday, January 30, 2010

Tomb Raider Underworld

For generations, stories have been told of the fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor’s hammer had the power to smash mountains into valleys and to destroy even the gods. For more than a thousand years it has existed only as a myth...until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.


Sacred 2 Fallen Angel

Minimum System Requirements

  • Windows XP, XP64, Vista, Vista64
  • 2.4 GHz processor
  • 1 GB RAM
  • Graphics card 256 MB, from nVidia® GeForce™ 6800 or ATI® Radeon™
  • DirectX compatible sound card
  • 20 GB free Hard Drive (HDD) space
  • DirectX 9.0d (included with game)

Recommended System Requirements
  • Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64 Bit) with Service Pack 1
  • Dual Core 2.0 GHz processor
  • 2 GB RAM
  • Graphics card 512 MB, ab nVidia GeForce 8800 GTS oder ATI Radeon HD 3870
  • 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0d [for XP] or DirectX 10.0 [for Vista] compatible), with surround speakers or headphones
  • Mouse with mouse wheel
  • 25 GB free Hard Drive (HDD) space
  • DirectX 9.0d (included with game)
  • Optional: DSL modem or network card for multiplayer games

  Installasion instruction :
  1. Join the files with Hjsplit (the files must have the right names).
  2. Mount the image with Daemon Tools.
  3. Install the game.
  4. OPTIONAL: Install the third dvd for Elite GFX Textures as included in the Sacred 2 Collector's Edition (You do not need this DVD to play the game)
  5. Install the updates from the Updates folder on dvd 2.
  6. Copy the content of the Crack folder on dvd 2 to the system folder in your installation dir.
  7. Play the game.

Yu-Gi-Oh! Power Of Chaos



Pass Unclock:


Pass Unclock:


Divinity 2: Ego Draconis

Naturally, you fight. As a trained slayer, you come equipped with a sword longer than your body is tall, and so you commence the beatdown. Suddenly, the seekers' commanding officer storms onto the scene and interrupts the fight, demanding to know what's happening. You can tell him the truth, that his men are drunken slobs and a nuisance to the village, and the officer will send his men on a punitive mission into the deadly forest. Or you can take pity on them and claim that you were exercising a little "male bonding" that got out of hand. Not wanting to involve the lieutenant in this dispute, you tell him you were just roughhousing with your new friends, and he instead dismisses them back to the barracks. The townsfolk return. Drinking ensues.

But it's not over. You take a visit to the seekers' barracks, at which point they immediately thank you for not turning them in. But you don't play RPGs to make new friends; you do it for the gold. You threaten to tell the lieutenant what happened unless they make it worth your while. They acquiesce and give you the location of the lieutenant's secret stash of goods that he plans to sell on the black market. Do you go pick up the treasure? No, you run straight to the lieutenant, tell him what happened, and he runs out to punish his troops. And then you steal the treasure.

"There's a lot of ways to ruin people's lives in this game," said Larian Studios CEO Swen Vincke.

Here's one more. The lovely Dana asks you to deliver a private letter to the local blacksmith who you've been trading with. You could do her that favor, but instead you open the letter and learn that Dana has been cheating on her husband with the blacksmith. Of course, you return to Dana and blackmail her, demanding money for your silence. But Dana is a strong woman. She grabs the letter, shows it to her husband, says she is leaving him forever, and runs off to see the blacksmith. The husband sulks, alone. Consequently, the blacksmith will no longer trade with you.

Larian estimates that there are 15 to 20 possible solutions for each quest in Divinity 2, no matter how large or small. The "perfect" solution to Dana's letter quest would be to use your mind-reading ability to learn that there is a key hidden on her roof. You can grab the key and unlock the corresponding chest to find a letter that says Dana's husband killed her first lover. If you take the letter to the police, then the husband is arrested, and Dana and the blacksmith live happily ever after. Prices at the blacksmith shop will be considerably lower.

Mind reading is one of the most important skills in Divinity 2, and it comes at a cost. During each conversation, you can hit the mind-read button at any time and gather an extra clue, or perhaps learn that the person you're chatting with has sinister motivations. For example, the champion Richard offers you cash to enter the forest and kill goblins. When you read his mind, you learn that he will sell the goblin hearts for three times what he offers to pay you. If you decline his offer, he'll run to the forest to kill the goblins himself. You can accept his offer along with his paltry reward. Or you can take the hearts to Richard's buyer and cut out the middle man, raking in the gold. Mind reading will cost you experience points to use, and conversations that are more crucial to the main quest will cost even more. But with so many solutions, conversation paths, and mind-reading options, it's almost impossible to play the same game of Divinity 2 twice.
The slayer academy is also where you begin to customize your character, choose your class and skills, and learn the major story of the game. Evil dragons killed the "Divine One," and the slayers have sworn to take revenge. But you must know thine enemy, so the slayers infuse you with dragon memories. You will later set up defenses to repel aerial dragon attacks. However, a funny thing happens. You become infused with the spirit of a dragon lord and gain the ability to transform into a dragon yourself. You can imagine your fellow slayers' anger when they discover that their friend is really the one thing they have sworn to kill. Imagine your surprise when you are battling against the very defenses that you set up to kill dragons.

Such is life in Rivellon, a land plagued by bigger enemies than dragons or slayers. The evil Damian from the previous Divinity games is all grown up and has nefarious plans for the kingdom. To combat Damian and improve your character, you have access to the battle tower, which acts as your home base. Here you can spend experience points to improve in a number of different areas, including necromancy, alchemy, combat skills, and enchantments. You can also spend resources to outfit runners with armor and weapons, and then send them to fetch valuable items so you can devote your time elsewhere. You can upgrade areas of the battle tower, but usually at the expense of another area. This lets you specialize in skills you're most interested in rather than level up straight across the board.

Rivellon is a huge area and it will take you a long time to walk to your destinations. So why not fly? When you transform into a dragon, you can explore the open world at will, and the controls handle like in a flying game. Just as you can outfit your human avatar with different weapons, you can customize your dragon as well. Larian didn't want to give too much away about dragon gameplay, but rest assured that you'll be doing a lot more than shooting fireballs as you progress through the game.

The ability to transform into a dragon also opens up some interesting game-design options. You may be flying peacefully over a settlement when antiair attacks suddenly fill the sky. So you descend, take human form, and eliminate the defenses with your traditional weapons and spells. One effective attack combo is to cast a fear spell to make your enemies run away in fright. After that, you use a bow to strike them down from a distance. With the defenses out of the way, you can transform back into a dragon, take to the skies, and fry the citizenry to a blackened crisp with swooping fire attacks.

We've touched only the surface of Divinity 2, but already you can see how layered Larian's latest project is. Keeping tabs on the quest log is the only way to keep up with the sheer number of possible outcomes in each quest. We'll have more on this exciting new RPG as we approach its 2009 release.

System requirement:
XP/Vista, 1.8 GHz Dual Core, 1GB RAM (XP) / 2GB RAM (Vista) Video Card: 256MB DirectX 9.0c and Shader Model 3.0 support (NVIDIA 1600 or better 7600-Serie/ATI), Sound Card: DirectX, DirectX 9.0 c (XP) DirectX 10 (Vista), 9GB hard disk space

XP/Vista, 2.6 GHz Dual Core, 2GB RAM, Graphics Card: 512MB DirectX 9.0c and Shader Model 3.0 support (NVIDIA 3800 or better 8800-Serie/ATI), Sound Card: DirectX, DirectX 9.0c (XP) DirectX 10 (Vista) , 9GB hard disk space

Dragon Ball Z Sagas

MediaFire Link Part 1
MediaFire Link Part 2
MediaFire Link Part 3

Dynasty Warriors 6

OS - Windows XP and Windows Vista
CPU - Pentium 4 1.6GHz
RAM - 512MB
Hard Disk - 5GB or more of free space
DVD-ROM - DVD-ROM required
Display - 640x480 True Color enabled (1280x720 available)
Video Card - 3D Accelerator with Hardware T&L and Pixel Shading supporting 128MB or more of VRAM, DirectX 9.0c+
Sound Card - 44KHz playback supported by Windows XP/Vista. Direct 9.0c or higher
Middleware - Windows Media Format 9 or higher
Controller - Keyboard


World in Conflict

Background causing buildings

World In Conflict (WIC) as a war fiction, scenarios assume that U.S. military forces with NATO being the opponent attacks on its territory immediately. The fierce battle going on in Europe, the alliance at America - Nato is carried deep into the region's key rivals, the U.S. military suddenly get hung believe the enemy has alliances within sea, is filled to attack the city of Seattle with a force very crowded and combative. U.S. President ordered immediate withdrawal of all U.S. forces in Europe to return to the response, rescue the country is at risk. And the government also measure the final solution, if the city fell into a bad Seattle is the fall of the U.S. will use measures to settle the last war, is to use the atomic bomb.

Interface and how to play strange

WIC is a strategy game in real time (RTT), but what you will not have to collect resources, or the construction cost of their base. On the other hand when starting a new game screen, you'll be given a score of soldiers Institute (reinforcement points) appropriate and will "ordered" the infantry unit vaccine based on that. When an infantry unit of your race somehow destroyed, points to buy units that will be recovering slowly and you can summon them back to the battlefield. From there, you will have to complete tasks, with other soldiers that you have selected strains. Of course the performance of tasks depends on how you coordinate with other strains of the soldiers how. If anyone ever own battle with Ground Control will meet similarities when WIC experience.

WIC interface look cover has a small part compared with other strategy games. Design "no frame" interface to interact with the game collapse to bottom of the screen. In the middle is a list of infantry units race, top right is a list of hospital infantry you can invoke a small map in the lower left corner, the button functions in the lower right corner and the list of options select weapon support (similar to the C & C) in the left corner. The layout of the game console is not out quite neat goal to help you easily manage your army on the map. In addition, the overview map feature lets you view of the battlefield, in the form of images taken from satellites very convenient for players to move to a certain position.

Camera in the game can turn flexibility to 360o. Will use the four keys W, A, S, D to move the camera around the map, and use the mouse to observe the directions. Interestingly, local area you will see the battlefield from above or lower vision camera down near the ground: this time you can clearly see the strain of his infantry units as you play a second game shooting angles three. This is a click worth of WIC.


Game play is open to the concept of a modern tactics is the ability to use airborne, move quickly up the armored battalions to the key position on the battlefield and behind the front line, or your opponent's weaknesses , from which the battalion is attacked and occupied the strategic position as the fulcrum for the next trip are not shipping. The idea of creative tactics are used throughout the game and promote it works great. In the game players are key to select the place in the battlefield and drop troops to conduct various important tasks. There are three factions participating in the WIC war the United States, Soviet Union and NATO. But in single player you only use the two sides is Myva Nato allies. You can only select players in the Soviet alliance network only. The player will play the role of Major Parker with his group under the command of the general elderly adept, step by step rooms online breach of progress on rescue rival Seattle. Each task is a step to introduce you how to use a new vaccine and soldiers coordinate them with other units so that the effectiveness of the fight you reach the highest level. Depending on the difficulty the players selected in the first screen that the time allowed will increase or decrease. So to complete the task, you will have the soldiers control a skillful general, if you not only fail but also affects your allies in the war. Not at all. when you destroy all opponents in a base, you are defending it for some time enough to head a small defense erected marked range expansion of his faction on the battlefield.

Allied control or AI opponents will do the game management. This makes you "light burden" partly because of the job you have managed to reduce significantly. Instead, you just have to focus on military force to destroy opponents in the primary goal. Or beside the definition, the beautiful game also revealed some weaknesses. Typically the game AI in single player mode is not the balanced against Skirmish mode. Players can predict the location and how to move your opponent's computer easily. You should be careful because sometimes you marched up the campaign will draw out the road very dangerous, if not timely intervention can make you not an army. Also, instead of your own thoughts to find direction of solving the tasks the game pretty much made suggestions and advice, which sometimes makes the task becomes too easy to make. But with Skirmish mode is completely opposed to this, AI's machine proved extremely wise to know to use tactical flexibility, a mix of infantry racial comments should eat sometimes very easily from within the game war. After each game screen, you will be rewarded with a number of medals to evaluate its ability to manage and improve your campaign. You can use this to compare achievements with friends or other gamers around the world.

Each unit of the WIC Branch has the ability to attack and defense are separate. Just such a team of soldiers equipped with anti-tank missiles, if placed right position can stop both groups increased - armored enemy; the armored walls can create smoke surrounded the team makes rivals take targeted; heavy tank missiles are heat sensitive and high damage; helicopter called air ... These features are automatically recovered after each use. Some features of the WIC is more in network mode, you can only select a single racial category infantry. This means each member of the team will keep a role of private capital in the battle. Apart from the highlights mentioned above, game still many other attractions waiting for you to discover.

Graphics, sound excellent

WIC is in the battlefield before your eyes extremely fierce and lively. Everything is the slow growth slightly meticulous detail. From the eye of the arms lem excellent sniper, until combative appearance of heavy tanks, working horn add to the front full of fire and smoke and a heavy ordnance. Explosion effects are presented very well, from fire by air artifacts left on the fire ground, the scene of the house exploded, all very real. Will necessarily have to chisel uninterrupted city skyline as seen with the atomic bomb devastated. According to feelings of the writer, the game graphics can encapsulate in two words: great. However, you will need a card type to feel quite full integrity and beauty of the game if conditions, you should admire the game, Vista's DirectX 10 platform will be more than great.

Sound in the game is also quite good polishing. You will be startled when hearing the whiz of the fire disaster B52 bombers, or shake each series of car fire rocket bombardment on enemy bases. Image and sound incorporates create a perfect battlefield ever seen you. A point unfortunately the battle to the high movement background music sometimes too boring, somewhat reduced by interest as well as the gas phase come Battles of the players.

Reply Link

WIC has indeed pleased regardless of the crowded waiting gamers, the game was delayed Sierra released many times. While still a small hotel a few seeds in the game but with original gameplay, a combination of the excellent graphics and sound, very worthy of receiving WIC title of "Best Tactical Game of the Year 2007".

¤ Minimum System Requirements:

• OS: Windows ® XP, Windows Vista ™
• CPU: Single-core 2.0 GHz or faster (2.2 GHz for Windows Vista ™)
• CPU: Dual-core Any Intel ® or AMD ®
• RAM: 512 MB (1 GB for Windows Vista ™)
• Graphics: 128 MB video RAM, DirectX ® 9.0c-compatible
(NVIDIA ® GeForce ® 4 MX, ATI ® Radeon ® 8500, 9200 not supported)
• Sound: DirectX ® 9.0c compatible
• Hard Drive: 8 GB or more available hard drive space

¤ Recommended System Requirements:

• OS: Windows ® XP, Windows Vista ™
• CPU: 2.5 GHz or faster
• RAM: 1024 MB (1.5 GB for Windows Vista ™)
• Graphics: 256 MB video RAM, DirectX ® 9.0c-compatible
• Sound: DirectX ® 9.0c compatible


Street Fighter IV

Password :

Legend of Heroes 6 1,2,3 chapter

1st chapter

  rename file from to (where i = 0....19)

2nd chapter 

3rd chapter

RaceDriver GRID

  • Image

  • pass:
    part 01: pt1.html
    part 02: pt2.html
    part 03: pt3.html
    part 04: pt4.html
    part 05: pt5.html
    part 06: pt6.html
    part 07: pt7.html
    part 08: pt8.html
    part 09: pt9.html
    part 10: pt10.html
    part 11: pt11.html
    part 12: pt12.html
    part 13: pt13.html
    part 14: pt14.html
    password: subaru

    Musou Orochi Z


    Gadget Trial ENGLISH

    Download(pass : vjuchi)

    Umineko Ep 4 (Including Ep. 1-3)

    Download(pass: wuhugm ~rokkenjima no ou~)


    Download(pass: wuhugm the omnipotent)

    YS RPG

    YS: The Oath in Felghana
    pass :
    or  part1.html
    YS - The Arc of Napishtim

    Download (pass: bajgur)
    YS 1 & 2 Eternal


    Need For Speed - Shift

    Shift into high gear! Need for Speed™ Shift is an award-winning authentic racing game that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed Shift takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.

    Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed Shift features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.

    The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed Shift, how you drive is who you are behind the wheel.


    • True Driver’s Experience – A variety of visual cues delivers the true driver’s experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces. The depth of field also adjusts based on the speed of the car; so when the car is travelling at high speeds the perspective will shift to the distance putting the car/cockpit out of focus.
    • Driver Profile – What kind of driver are you? Driver profile tracks the player’s evolution as a race driver from event to event. This system is made up of a driver’s personality on the track, their success rate and any profile points and badges accrued all of which work together to create a tailor-made career and gameplay experience. Driver profile is pervasive throughout all modes: career and online.
    • Dynamic Crash Effect - When the player hits a static object or opponent car, the player will feel like they are ‘taking damage’. A combination of visual and audio effects will leave the player disorientated and briefly disrupt the race.
    • Total Customization – Need for Speed Shift features a comprehensive customization option that lets the player tailor every aspect of the cars performance and styling. Go under the hood to upgrade and tune your vehicle to increase its performance. The visual customization system allows players to personalize both the exterior and trick out the interior to reflect their individual style and preferences.
    • Photo Real Cars and Tracks – Nearly 70 licensed cars are available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR. There is also over 15 real-world locations like Willow Springs and Laguna Seca as well as fictional circuits like downtown London and Tokyo.
    Minimum system requirements:
    • Operating System: Windows XP (Service Pack 3) / Windows Vista (Service Pack 1) / Windows 7
    • Processor: Intel Core 2 Duo 1.6 GHz or faster
    • RAM:
      • XP: 1 GB RAM
      • Vista/Windows 7: 1.5 GB RAM
    • Hard Drive space – 6 GB minimum
    • DVD-ROM – 8x or faster DVD drive
    • Video Card – 256 MB Video Card, with support for Pixel Shader 3.0
    • Sound Card – DirectX 9.0c compatible
    • DirectX – DirectX 9.0c compatible
    • Online Multiplayer – 512 Kbps or faster; 2-12 Players
    • Supported Video Cards
      • ATI Radeon X1800 XT 512MB or greater
      • NVIDIA GeForce 7800 GT 256MB or greater.


    ZWEI 2

    OS: Vista/XP/2000 Japanese language version (or use Applocale)
    CPU: Min: Pentium III 866MHz (Pentium4/1.6GHz recommended
    HDD: At least 2.9gb free
    Memory: 1gb (Vista), 512mb (XP/2000)
    DirectX: DirectX 9.0c or higher
    Monitor: Resolution of 640x480 or higher (HighColor (65,536 colors) or higher)
    Video: 3d accelerator card compatible with DirectX 9.0c and video ram of 64MB or higher.
    Sound: Sound device compatible with DirectX9.0c
    Media: DVD-ROM compatible drive
    -GeForceFX or Radeon9500 series with AGP or PCI-E connection with VRAM 128MB or higher recommended. Intel 915G/910G chipset recommended.
    -Product uses DirectX9.0c.
    -You may use mouse, keyboard or a gamepad with this product.


    Patch from falcom

    English patch


    Torchlight is an action role-playing-game for the PC made by the creators of Diablo, Fate, and the never-released Mythos among other games. Set in the mining town of Torchlight, players will adventure to uncover the mysteries of the Ember mines. It offers a fully featured character leveling system, randomized dungeons, hordes of monsters, and gobs of great loot. The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

    Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

    Key Features:

    * Randomization – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
    * Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
    * Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters.
    * Pets – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
    * Character Classes – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
    * Fishing – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
    * Editor – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.

    System Requirements:
    OS: Windows 2000 or later
    Processor: x86-compatible 800MHz processor
    Memory: 512MB
    Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    DirectX®: 9.0c
    Hard Drive: 400MB


    direc link